![]() ![]() That's fun, but I'd forgotten how fantastic that first phase is - when you're encountering new, seemingly unconquerable monstrosities that make you scream at your screen with a mix of alarm and wonderment. ![]() Past a certain point with the standard spawnset, the improvements you'll make to your time each run will be minimal or non-existent: it becomes a game about remembering priorities and mimicking your movements from previous runs. It's this first mod that reminded me that there are two phases to Devil Daggers. That chap above is called a Leviathan, and he's not very pleased to meet you at all. These are my picks from this collection.ĭid you know Devil Daggers has bosses? I thought I'd only be able to ogle them from the safety of someone else's replay, but through the magic of mods I can be plonked straight down in front of one. You don't need to worry about it messing with your leaderboard score for the base game, so there's no risk of getting banned. It should all be fairly seamless, although note that the timer that tracks how long you've lasted will be disabled. Handily, you can copy in new files without closing the game. Onto the mods! To install any of these, you'll need to grab the relevant file, rename it to "survival" and replace the default one in "C:\Program Files (x86)\Steam\steamapps\common\devildaggers\dd". By the end of the run there's hardly a pixel that isn't occupied by something nasty. ![]() If this were any other shooter that might not be all that interesting, but which enemies appear and when defines Devil Daggers to such an extent that these mods almost feel like different games.įirst up, here's someone named Sojk surviving in the standard game for nigh on 20 minutes. For the most part, all these do is mix up the enemy spawns. Yep, those are a thing! If you're hoping for new enemies or weapons, I should probably nip those expectations in the bud: nobody's made Devil Badgers just yet. That video awaits below, but more exciting still is my round up of the best Devil Daggers mods. What's the world record by now, I wondered? In this hellscape of an arena shooter in which most people struggle to get past the 60 second mark, someone's managed to last an utterly flabbergasting 18 and a half minutes. I've tried a slower sleep value thinking maybe that would help but it makes it even slower.Devil Daggers turned two last month, so I went looking for ways to celebrate. Sleep 5 This is the time between presses in ms, after its slept it will return to the top of the loop and start again Send It hasnt been released so send another Click GetKeyState, var, LShift, P Get the state of LShiftīreak its been released so break the loop Here's the script I've been using (new to AHK but this is one I ripped from an autofire thread) LShift:: This makes the hotkey, so LShift triggers the script Has anyone else tried to dig deeper into getting more out of the Shotgun? My script isn't consistent, however, and sometimes the fire rate will vary. So, I started experimenting with an Autohotkey script bound to LShift to try to fire the shotgun at max speed. When I click quickly, I can get a very fast fire rate that blows away big mobs of skulls, but it's not always consistent. I started getting curious about the max fire rate for the shotgun. ![]()
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